awashrpg application.
May. 7th, 2018 09:14 pmApplicant Info
Name: Lili
Contact:
enoshima
Current Character(s): n/a
Reserve: here!
Character Info
Character's Name: Junko Enoshima
Character's Canon: Dangan Ronpa
Character's Age: 18
Canon Point: The end of CH 6, before Junko receives her punishment
Background/History: Here!
Strengths:
The only noteworthy thing about Junko is her ability to influence other's into Despair because of how Despair-inducing she naturally is. Her title, Super High School Level Despair, is the reason behind . Being exposed to her for long periods of time can slowly diminish the hope they feel and throw them into a vulnerable mindset-- preferably for her to take advantage of.
Weapons & Other Special Inventory:
Junko will have one Monobear doll, and an expensive name brand eye shadow palette.
Color: Blue, because Junko's eyes (the same color!) have always been used as a focal point in canon to describe how entirely off putting she is.
Sample: Over here!
[ OPTIONAL ] World Aspect: Characters will be impacting the Town just from living there -- tell us an aspect of the character's world that you'd like to see implemented in the game, whether in events or setting changes! Please choose one, and give us plenty of information to work with (wiki links help too)! This is an optional portion of the app; if there's nothing you'd like to see used in events in the future, feel free to use N/A or leave it blank.
Name: Lili
Contact:
Current Character(s): n/a
Reserve: here!
Character Info
Character's Name: Junko Enoshima
Character's Canon: Dangan Ronpa
Character's Age: 18
Canon Point: The end of CH 6, before Junko receives her punishment
Background/History: Here!
Strengths:
CAPRICIOUS: Bored as frequently as she breathes, Junko Enoshima's entire existence revolves around two things: despair and entertainment. Throughout the entirety of both games and the novel within the series, Junko frequently reminds others of just how quickly she tires of things. If there's a plan to follow, she is guaranteed to deviate from it— she might even have the idea to deviate mid-conception of the initial plan to begin with. Even if she made plans that would ultimately benefit her in the end, if everything goes according to plan (which, is likely) she will immediately try and go the opposite direction to spice things up.Weaknesses:
MANIPULATIVE: It is, quite frankly, not that uncommon for Junko to manipulate others for her own reasons. She likes the power and knowledge that conquers others, by extension making her conquer others, and thrives on it for multiple reasons. She pushes at buttons, exploits fears and faults and insecurities just because she can, all the while speaking with a smile. Even if she's the little sister, Junko is the one always in charge and ordering Mukuro around as she pleases, and is often more concerned with what to do with her than her well being. Despite the fact she does care about her, feelings will never stop her from debating on how much use she can get out of her before throwing her out. She manipulates family members and close friends because as far as she's concerned, everyone's free game. She also lacks any real sense of remorse for anything she does. Because of that mindset, she holds no value in people whatsoever outside of how much she can truly use them, and fosters a relationship based off of the decision of whether she actually needs them or not. In order to make people stay, force them to feel sympathy, even influence their feelings, Junko will say whatever she thinks will give her the best response using her keen ability at observation.
ADAPTIVE: There's a terrifying intellect that she has, one that should belong to a tactician rather than a schoolgirl, and she utilizes it to create disastrous situations for both herself and the world. Because of her Super High School Level Analyst title, Junko accounts for every variable and every route that could possibly happen to her with startling accuracy. Time and time again, we see impossible feats of this genius put into action— Mukuro memorizing an entire script written by Junko as Junko so she could converse with Yasuke and "Ryouko" with no problems, concocting a plan that spanned over two years to throw the world into despair because she could. She has learned to observe, to calculate, and that things won’t always go her way no matter how much she thinks she deserves it. Throughout her time overseeing her killing game, a lot of things went awry that she couldn’t account for. And every time she has responded in a way to continue on track and to make things more interesting.
IMPATIENT: Because of how capricious Junko is, she has become impatient over time. She can't stand waiting, can't stand not knowing something, and becomes absolutely intolerable when she has to deal with a situation she's grown bored of for longer than a minute. Her impatience is another reason for her downfall in canon—because she needs things to happen quickly, to happen just as quick as her brain runs, otherwise she'll need to go to drastic measures to appease herself.Powers/Abilities:
OBSESSIVE: Junko's ability to focus on one thing is incredible, despite her naturally short attention span. Another one of the many contradictions that makes up Junko Enoshima. It's easy for Junko to become fixated on one thing. It's happened many times in canon, where she's followed or harassed someone to the point where they're forced to let her in because she's so naturally stubborn. It can also be a downfall for her because of her natural ability to obsess over specific things. She can become so single-minded that there's room for error with her calculations, often detrimental to herself because of the extremes she will go to, and can become easily swayed to stray from her plans if appealed to correctly.
DRAMATIC: She is the queen of drama. If it weren't because of her innate ability to start rumors and love for gossip, it would more than likely be because of her incredible skill to switch "personalities" to get the best reaction she can, as she sees fit. Junko is above staying normal, and above being ordinary—she strives to be the most absolute, magnificent, version of Junko Enoshima she can be with her eccentricities. Without her unique quirks, generally she is solemn and quiet, even openly calculating. But with her added flair, she becomes the pure definition of obnoxious with how over the top she is. Outrageous catchphrases, poses, invading everyone's personal space with not only herself, but bad jokes.. she has it all. But being dramatic means that fostering any sort of relationship or trust with Junko is difficult because of how superficial she is with her personality.
- Holds three titles (Super High School Level Fashion Girl, Super High School Level Analyst, Super High School Level Despair)
- Good outfit coordination skills
- Really good at color matching for Instagram feeds
- Ridiculous strength that runs in the family
- Increased intellect
The only noteworthy thing about Junko is her ability to influence other's into Despair because of how Despair-inducing she naturally is. Her title, Super High School Level Despair, is the reason behind . Being exposed to her for long periods of time can slowly diminish the hope they feel and throw them into a vulnerable mindset-- preferably for her to take advantage of.
Weapons & Other Special Inventory:
Junko will have one Monobear doll, and an expensive name brand eye shadow palette.
Color: Blue, because Junko's eyes (the same color!) have always been used as a focal point in canon to describe how entirely off putting she is.
Sample: Over here!
[ OPTIONAL ] World Aspect: Characters will be impacting the Town just from living there -- tell us an aspect of the character's world that you'd like to see implemented in the game, whether in events or setting changes! Please choose one, and give us plenty of information to work with (wiki links help too)! This is an optional portion of the app; if there's nothing you'd like to see used in events in the future, feel free to use N/A or leave it blank.